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AI Insights · Timothy · January 2022

Top 5 Fidget Toys Games on Android in Netherlands Q4 2021

Discover the performance trends of the top 5 fidget toys games on Android in the Netherlands during Q4 2021 based on weekly downloads, revenue, and active users.

Top 5 Fidget Toys Games on Android in Netherlands Q4 2021

Throughout the fourth quarter of 2021, the top 5 fidget toys games on Android in the Netherlands showcased varying trends in downloads, revenue, and active users. Here’s a detailed look at their performance:

Fidget Toys Trading・Pop It 3D saw a mixed performance in Q4. Weekly downloads started at 6.6K and experienced a decline, hitting a low of 1.9K by the end of November. However, December saw a resurgence, peaking at 6.3K in the last week. Active users followed a similar trend, starting at 19.1K, dropping to 5.1K mid-quarter, and then climbing back to 8.2K by the end of December.

Pop it Fidget Toys 3D Games experienced significant fluctuations. Weekly downloads surged from 1.7K in late September to 5.1K in early November, followed by another peak of 6.7K in early December. Active users mirrored this pattern, starting at 2.6K and reaching a high of 9.5K in early December before ending the quarter at 5.8K.

Antistress - relaxation toys maintained a consistent upward trend in both downloads and active users. Weekly downloads increased from 381 in late September to a peak of 4.8K in early November. Active users also saw a steady rise, starting at 4.4K and hitting a high of 20.8K by mid-December. Additionally, weekly revenue showed minor but consistent growth, reaching $33 in the final week of December.

Squishy Ouch: Squeeze Them! had a decline in performance throughout Q4. Weekly downloads dropped from 9.1K at the start of the quarter to negligible numbers by mid-December. Active users also fell from 11.4K to 1.1K over the same period. Revenue remained minimal, with only a few weeks showing minor earnings.

Finally, Pop Us! showed modest activity. Weekly downloads varied, starting at 1.2K in late September, peaking at 2.1K in mid-October, and ending at 1.3K in the last week of December. Active users followed a similar trend, beginning at 3.1K, peaking at 4.2K in mid-October, and closing the quarter at 2.8K.

These insights, derived from Sensor Tower data, provide a comprehensive overview of the fidget toys games market in the Netherlands during Q4 2021. For more detailed analysis and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022